Why video games shouldn’t freak parents out

There is a very important idea in this article that deserve attention. “When we reject the games that boys play, the games are merely a proxy for the boys themselves.” The same is true of all of our students when we reject their technology. A teen’s phone is their identity, to reject the phone is to reject the child. Valuing their activities, on the other hand, “amounts to respecting them and their culture.”
An advocate for educational video games realizes that our kids might actually learn more from Civilization, Minecraft, Call of Duty and World of Warcraft. Everything changed at a lunch with the legendary game designer Sid Meier. For years, I’d been making the case that we should borrow from the games kids love to create new kinds of…



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